Valley of black obsidian spires under a storm sky; bioluminescent plants glow green in the foreground jungle

Electric Noosphere

Real-time strategy on a world that fights back. Three factions. Beyond the singularity.

In development for PC · Steam

Trailer poster: the circuit-faced Singularian android head with glowing cyan eyes above the Electric Noosphere wordmark, over a jungle of bioluminescent plants and Xeno crawlers between black obsidian spires — “A post-singularity RTS. The swarm is coming.”

The story

"We followed a signal across the void — and found something…"

The Singularians — humanity's post-human heirs, minds fused with their machines — receive a signal from a remote star system. An expedition fleet jumps to its source. Then the hyperdrive fails.

Crash-landed on an alien world and cut off from home, the survivors face the Xeno: relentless insectoid swarms that adapt faster than they can be killed. And deep within the system, the source of the signal lies silent — a relic of the Progenitors, ancient beings of god-like technology.

Hold the line. Call home for reinforcements. Or push deeper — and wake what sleeps.

Three factions. One system. One question: was the signal a call — or a trap?

The factions

Singularians

What was left of humanity chose the merge: minds threaded through machines that never sleep. They play precise and unforgiving — a smaller, upgrade-hungry force where every unit is an investment worth protecting.

Xenocrypta

The Xenocrypta bred in the dark long before anyone named this world. They play in waves — cheap, fast and expendable, turning every fight into the question of how much you can hold back.

Progenitors

The Progenitors seeded the noosphere aeons ago and have returned to reclaim their garden. They field few but monumental engines — late to arrive, brutal to face, painful to lose.

Units & buildings

Neural Archive — Singularians

Neural Archive

Singularians · Building

Research hall where new Singularian doctrines come online.

Data Center — Singularians

Data Center

Singularians · Building

Command core of every expansion — when it falls, the grid falls.

Zero Frame — Singularians

Zero Frame

Singularians · Unit

Armored combat frame that holds the line for the machine grid.

Vorax Reave — Xenocrypta

Vorax Reave

Xenocrypta · Unit

Skittering ambusher that pins prey down for the swarm.

Brood Hive — Xenocrypta

Brood Hive

Xenocrypta · Building

Pulsing heart-nest that spreads the swarm's living creep.

Siege Colossus — Xenocrypta

Siege Colossus

Xenocrypta · Unit

Towering siege beast that shrugs off entire firing lines.

Field recordings

Devlog & roadmap

The story so far

  • The Singularians go biomechanical

    A new voice, unit formations, and a biomechanical rebuild of the Singularian base — from Data Center to Antimatter Reactor.

  • New build, new video

    Blood effects for the Xenocrypta, a new MatterForge model, and a pass over lighting, icons and indicators.

  • The landing page is live

    Why a static page, why now, and what will appear here next.

All devlog entries · RSS feed

Where development stands

  • In progress Vertical slice: all three factions playable
  • Planned Steam page & announcement trailer
  • Planned Closed alpha playtests
  • Planned Early Access launch